A two-player Pong (banks 7 and 8): there is no computer opponent. Everything runs inside the interrupt (p07:8004).

| player | side | joystick | keyboard |
|---|---|---|---|
| 1 | right | port 1 | arrows, space (A), SELECT (B) |
| 2 | left | port 2 | E S F C, SHIFT (A), CTRL (B) |
CTRL and C together go back to the start (p07:806E).
| option | values | what it does |
|---|---|---|
| LENGTH | 1-4 | the length of the bat (p07:8A0A) |
| SPEED | 1-5 | the speed (p07:8D4C) |
| TYPE | A, B, C | with B or C each player has a second bat: B in their own half, C in the other one (p07:8A25) |
| BAR | N, Y | a bar that moves up and down in the middle (p07:8C4D) |
It counts 15, 30, 40 and game, with no deuce or advantage (p07:9277). A set is 6 games with no need for a two-game lead, and the match is two sets. The serve changes every game.

Whoever scores more goals wins (the scoreboard goes up to 99). The clock starts at 90 and goes down by one every 64 frames (p07:931A); at 10 there is a warning sound and there is a break, HALF TIME (p07:8367). At the end the one ahead wins, or it is a DRAW.
At the end of the match 1P WIN, 2P WIN or DRAW blinks (p07:831B).
Read in the code. The music for each moment is on The music.