Everything the cartridge writes on screen, taken from the ROM with tools/saca_textos.py. There are four formats: [VRAM address] and letters with 0xFE / 0xFF (the menus); the same with the letters 0x20 below ASCII (Tennis and Hockey and the MSX biorhythm); [x, y] and letters (the MSX2 biorhythm), and loose strings ending in 0xFF. In the lists, "fila" is the row, "col" the column and "suelto" a loose string.
The signs follow the cartridge's own font (p00:483F), which is not ASCII: 0x3A is an arrow, 0x3D quotes, 0x3E the equals sign and 0x40 a dash. The typos are the ROM's own: "FORAMT" (three times), "UNFORMATED" and "BIORYTHM".
p00:4123* fila 1 col 4 --SRAM DISK UTILITY--
fila 14 col 2 SELECT COMMAND
fila 15 col 4 DIRECTORY
fila 16 col 4 FILE DELETE
fila 17 col 4 FORMAT
fila 18 col 4 END
p00:41E2* fila 7 col 10 NO FILE
p00:41EC* fila 3 col 8 DIRECTORY
p00:41F8* fila 20 col 4 END>PUSH SPACE
p00:42D3* fila 20 col 4 DELETE FILE
fila 21 col 6 FILE NAME -----
p00:42F4* fila 22 col 4 FAILED
p00:42FD* fila 22 col 4 RAM DISK UNFORMATED
p00:4313* fila 22 col 4 FILE NOT FOUND
p00:4324* fila 22 col 4 FILE DELETED
p00:4387* fila 5 col 8 FORMAT RAM DISK
fila 9 col 8 OK PUSH Y
fila 11 col 8 NO PUSH N
p00:43B3* fila 22 col 8 FORMAT COMPLETED
p00:43C6* fila 22 col 8 FORAMT FAILED
p00:51C3* (suelto) --DISK ERROR--
p00:51FA* (suelto) HIT RETURN KEY
p00:5215 (suelto) "FILE NOT FOUND"
p00:5226 (suelto) "TOO MANY FILES"
p00:5237 (suelto) "DISK FULL"
p00:5243 (suelto) "DISK READ ERROR"
p00:5255 (suelto) "DISK IO ERROR"
p00:534D (suelto) "WRITE PROTECTED""DISK OFFLINE" RETURN KEY--RETRY
p00:5381 (suelto) SPACE KEY --ABORT
p00:546E* (suelto) NO FILE
p00:5476* (suelto) HIT RETURN KEY
p00:5B3A* (suelto) INPUT FILE NAME
p00:5B4A* (suelto) SELECT FILE NAME
p00:5C72* fila 17 col 1 --MENU--
fila 17 col 12 DISK SAVE
fila 18 col 12 DISK LOAD
fila 19 col 12 END
p00:5C9B* fila 19 col 11 RC-7
p00:5CBE* fila 17 col 12 SCREEN DATA
fila 18 col 12 GAME DATA
fila 19 col 12 END
p00:5CDE* fila 17 col 12 GAME DATA
fila 18 col 12 END
p00:5CF0 (suelto) L>END
p00:5D1E (suelto) DISK-SAVE
p00:5D28 (suelto) DISK-LOAD
p00:5D32 (suelto) TAPE-SAVE
p00:5D3C (suelto) TAPE-LOAD
p00:5D46 (suelto) RANKING
p00:5D4E (suelto) PRINTER
p00:5D7D (suelto) GAME
p00:5D82 (suelto) SCREEN
p00:5D89 (suelto) HI SCORE
p00:5D92 (suelto) RANKING
p00:5DA4* (suelto) SEARCH FILE
p00:5DBC* fila 17 col 12 DISPLAY DATA
fila 18 col 12 CHANGE NAME
fila 22 col 12 END
p00:5F96* fila 17 col 6 --SCREEN DISPLAY MODE--
fila 19 col 7 DISPLAY ALL SCREEN
fila 20 col 7 END
p00:5FCB* fila 6 col 6 --SELF MODE MENU--
fila 9 col 7 LOAD SCREEN DATA
fila 11 col 7 SRAM DISK UTILITY
fila 13 col 7 TENNIS AND HOCKEY
fila 15 col 7 BIORYTHM
fila 17 col 7 END
p01:602C (suelto) END
p01:60B8* fila 6 col 5 ---MODIFY STAGE NUMBER---
fila 11 col 7 STAGE NUMBER=
p01:6137* fila 6 col 6 --MODIFY PLAYER NUMBER--
fila 11 col 7 PLAYER NUMBER=
p01:619F fila 6 col 6 --RANKING MODE--
fila 9 col 7 LOAD DISK DATA
fila 11 col 7 CLEAR RANKING DATA
fila 13 col 7 END
p01:6273* fila 6 col 6 --MODIFY MODE MENU--
fila 9 col 7 MODIFY STAGE NUMBER
fila 11 col 7 MODIFY PLAYER NUMBER
fila 13 col 7 START GAME
p01:6958* fila 17 col 1 RANKING
fila 20 col 12 INPUT 1P NAME
p01:6972* fila 20 col 12 INPUT 2P NAME
p01:6982* fila 17 col 12 1P NAME =
p01:698F* fila 18 col 12 2P NAME =
p01:699C* fila 20 col 12 OK
fila 22 col 12 RETRY
p01:6C50 bufer 0x8000 *** RC-7 SCORE RANKING ***
bufer 0x803A Rank. Name. Score.
bufer 0x8054 ----------------------------
p02:854C* (suelto) INPUT FILE NAME
p02:855C* (suelto) SELECT FILE NAME
p02:8668* fila 17 col 1 --MENU--
fila 17 col 12 DISK SAVE
fila 18 col 12 DISK LOAD
fila 19 col 12 END
p02:8691* fila 19 col 11 RC-7
p02:86B4* fila 17 col 12 SCREEN DATA
fila 18 col 12 GAME DATA
fila 19 col 12 END
p02:86D4* fila 17 col 12 GAME DATA
fila 18 col 12 END
p02:86EA (suelto) L>END
p02:8718 (suelto) DISK-SAVE
p02:8722 (suelto) DISK-LOAD
p02:872C (suelto) RANKING
p02:8734 (suelto) PRINTER
p02:8763 (suelto) GAME
p02:8768 (suelto) SCREEN
p02:876F (suelto) HI SCORE
p02:8778 (suelto) RANKING
p02:878A* (suelto) SEARCH FILE
p02:87A2* fila 17 col 12 DISPLAY DATA
fila 18 col 12 CHANGE NAME
fila 22 col 12 END
p02:882E* fila 6 col 6 --SELF MODE MENU--
fila 9 col 7 LOAD SCREEN DATA
fila 11 col 7 SRAM DISK UTILITY
fila 13 col 7 TENNIS AND HOCKEY
fila 15 col 7 BIORYTHM
fila 17 col 7 END
p02:894E* fila 6 col 6 --RAM DISK FORMAT--
fila 9 col 7 FORMAT
fila 11 col 7 END
p02:8973* fila 14 col 9 FORAMT COMPLETED
p02:8986* fila 14 col 9 FORAMT FAILED
p02:89C2* fila 17 col 6 --SCREEN DISPLAY MODE--
fila 19 col 7 DISPLAY ALL SCREEN
fila 20 col 7 END
p02:8A79* fila 6 col 5 ---MODIFY STAGE NUMBER---
fila 11 col 7 STAGE NUMBER=
p02:8AF8* fila 6 col 6 --MODIFY PLAYER NUMBER--
fila 11 col 7 PLAYER NUMBER=
p02:8B60 fila 6 col 6 --RANKING MODE--
fila 9 col 7 LOAD DISK DATA
fila 11 col 7 CLEAR RANKING DATA
fila 13 col 7 END
p02:8C34* fila 6 col 6 --MODIFY MODE MENU--
fila 9 col 7 MODIFY STAGE NUMBER
fila 11 col 7 MODIFY PLAYER NUMBER
fila 13 col 7 START GAME
p02:956F* (suelto) --DISK ERROR--
p02:95A6* (suelto) HIT RETURN KEY
p02:95C1 (suelto) "FILE NOT FOUND"
p02:95D2 (suelto) "TOO MANY FILES"
p02:95E3 (suelto) "DISK FULL"
p02:95EF (suelto) "DISK READ ERROR"
p02:9601 (suelto) "DISK IO ERROR"
p02:96ED (suelto) "WRITE PROTECTED""DISK OFFLINE" RETURN KEY--RETRY
p02:9721 (suelto) SPACE KEY --ABORT
p02:980E* (suelto) NO FILE
p02:9816* (suelto) HIT RETURN KEY
p02:9BC2* fila 17 col 1 RANKING
fila 20 col 12 INPUT 1P NAME
p02:9BDC* fila 20 col 12 INPUT 2P NAME
p02:9BEC* fila 17 col 12 1P NAME =
p02:9BF9* fila 18 col 12 2P NAME =
p02:9C06* fila 20 col 12 OK
fila 22 col 12 RETRY
p05:9E40 OK<RET
p05:9E71 BIRTHDAY Y M D
p05:9EA0 CHECK DAY Y M D
p05:9EFB PUSH SPACE KEY
p05:9F0C CHECK DAY Y M D
p05:9F2B PHY<
p05:9F32 SEN<
p05:9F39 INT<
p05:9F54 WORST
p05:9F5A BAD
p05:9F5E CAUTION
p05:9F66 NORMAL
p05:9F6D GOOD
p06:A15E* x 32 y 24 BIRTHDAY
x 32 y 32 Y M D
p06:A17C* x 48 y 48 CHECK DAY
x 48 y 56 Y M D
p06:A19D* x 176 y 72 ;00DAY
p06:A1B2* x 80 y 186 PHYSICAL
p06:A1BD* x 80 y 186 SENSITIVITY
p06:A1CB* x 80 y 186 INTELLECTUAL
p06:A1DA* x 80 y 186 PUSH SPACE KEY
p06:A1EB* x 32 y 24 CHECK DAY
x 40 y 32 Y M D
p06:A208* x 40 y 48 PHY<
x 40 y 58 SEN<
x 40 y 68 INT<
p06:A21D (suelto) WORST
p06:A223 (suelto) BAD
p06:A227 (suelto) CAUTION
p06:A22F (suelto) NORMAL
p06:A236 (suelto) GOOD
p06:A267* x 184 y 168 OK<RET
p07:8186* fila 8 col 13 SET START
p07:8192* fila 8 col 13 START
p07:82A0* fila 18 col 9 PUSH SPACE KEY
p07:8399* fila 8 col 12 HALF TIME
p07:876E* fila 7 col 11 GAME SELECT
fila 10 col 14 TENNIS
fila 12 col 14 HOCKEY
fila 14 col 14 END
fila 17 col 9 PUSH SPACE KEY
p07:87A5* fila 3 col 11 GAME MODIFY
fila 6 col 8 LENGTH 1 2 3 4
fila 8 col 8 SPEED 1 2 3 4 5
fila 10 col 8 TYPE A B C
fila 12 col 8 BAR N Y
fila 17 col 9 PUSH SPACE KEY
p07:881C* fila 5 col 14 DRAW
p09:8D74* fila 19 col 10 (C)KONAMI 1988