The 14 tracks

Here are all fourteen tracks in the game, drawn from the bytes of the tape. Not one capture.

Each is laid on its side: the start on the left and the finish on the right, and top to bottom the five tiles the track is wide. The colours are the eight kinds of tile the engine understands, not an interpretation: they come from the dispatcher at 0x8E65, which compares the tile against those values and no others.

colourwhat it iswhat it does
blackholethe ball falls through
bluetracknothing
greenspeed uppushes speed to 6
redslow downdrops it to 2
whitebouncestarts one of the jump curves
yellowcontrols reversedleft and right swap

And what is stored on the tape is not these tiles: it is fourteen lists of indices into a table of rows. How, is worked out in The code.

The names come from the game itself, in the list at 0xA4CB. And it is no accident that they sound like people's names: the tracks are named after the people who made them.

1. EASY GOING

EASY GOING

219 rows. It carries 265 holes, 75 tiles that speed you up, 8 that slow you down, 58 that bounce and 0 that reverse the controls.

2. WOOLY JUMPER

WOOLY JUMPER

227 rows. It carries 327 holes, 50 tiles that speed you up, 48 that slow you down, 139 that bounce and 10 that reverse the controls.

3. TERRY'S TEST

TERRY'S TEST

220 rows. It carries 197 holes, 39 tiles that speed you up, 5 that slow you down, 165 that bounce and 17 that reverse the controls.

4. PETE STREET

PETE STREET

279 rows. It carries 521 holes, 39 tiles that speed you up, 7 that slow you down, 56 that bounce and 20 that reverse the controls.

5. HACKERS EVIL HOLES

HACKERS EVIL HOLES

326 rows. It carries 636 holes, 5 tiles that speed you up, 10 that slow you down, 78 that bounce and 195 that reverse the controls.

6. GREG THE NIPPER

GREG THE NIPPER

371 rows. It carries 1140 holes, 10 tiles that speed you up, 6 that slow you down, 232 that bounce and 0 that reverse the controls.

7. SHAUN NOT SEAN!!

SHAUN NOT SEAN!!

319 rows. It carries 681 holes, 103 tiles that speed you up, 29 that slow you down, 119 that bounce and 174 that reverse the controls.

8. JASON'S JUMPABOUT

JASON'S JUMPABOUT

335 rows. It carries 854 holes, 0 tiles that speed you up, 0 that slow you down, 262 that bounce and 31 that reverse the controls.

9. MARK'S MOTOROLA

MARK'S MOTOROLA

335 rows. It carries 506 holes, 5 tiles that speed you up, 0 that slow you down, 454 that bounce and 43 that reverse the controls.

10. CHRIS'S CUL-DE-SAC

CHRIS'S CUL-DE-SAC

155 rows. It carries 449 holes, 0 tiles that speed you up, 0 that slow you down, 46 that bounce and 59 that reverse the controls.

11. WELL I NEVER

WELL I NEVER

115 rows. It carries 286 holes, 25 tiles that speed you up, 4 that slow you down, 47 that bounce and 30 that reverse the controls.

12. SHRIGGLES'S SHRIGGLE

SHRIGGLES'S SHRIGGLE

175 rows. It carries 342 holes, 54 tiles that speed you up, 5 that slow you down, 172 that bounce and 116 that reverse the controls.

13. BOING BOING SPLAT!!

BOING BOING SPLAT!!

175 rows. It carries 538 holes, 9 tiles that speed you up, 13 that slow you down, 73 that bounce and 50 that reverse the controls.

14. LAST BUT NOT LEAST!

LAST BUT NOT LEAST!

239 rows. It carries 374 holes, 123 tiles that speed you up, 22 that slow you down, 193 that bounce and 38 that reverse the controls.