OPERATION X, -WRATH OF VENOM-, only exists with Nemesis 2 in the other
slot. Its graphics are not in Salamander: the game switches slot, reads
1,137 bytes from banks 7, 8 and 9 of Nemesis 2 and copies them to RAM
(p00:5B91). With that cartridge, and with the crystal, the ending is the
good one.
The stages are not a straight strip. In stage 1 the scroll stops twice and
the screen goes down through another map; in stage 4, once; stage 6, which
goes up, turns left and comes back (p00:4BE6, maps at p14:80FC,
p14:815C and p14:818C).
In stage 4, between scrolls 0x100 and 0x150, the base is drawn only one
frame in 64; the rest are dumped without the scenery (p00:5FC5,
p01:6016).
After stage 2, a radar with a clock lets you choose the order of EIONEUS,
LAVINIA and KIERKE (p10:988A); if time runs out, the game chooses.
The subtitle of stages 3, 4 and 5 is -SET THE LEEK SYSTEM- in the Japanese
version and -SET THE CRUSH BLOW SYSTEM- in the English one (p15:BF5A,
p15:BF9A).
The Konami logo tune (0x4E) and the one played when a boss falls (0x25) have different headers but play the same thing, frame by frame.
Every frame p02:8720 checks which tune belongs to the scroll
(p02:876A) and, if it is not the one playing, asks for it again.
p15:B002 and p15:B725) use kana and kanji
characters: they still have to be drawn with the Japanese version's font.p12:B877) shows up.0xE350-0xE359) and
what results 2 to 4 change (p01:7B33).p07:647F (8 bytes),
p07:7A32 (36) and p08:89D0 (61).