Open questions

What is not settled.

The check against the emulator

No picture has yet been checked against the openMSX VRAM. The 235 rooms match Manuel Pazos's reference images, but the logo, the title, the transceiver, the sprites and the bosses are only drawn from the ROM, without that proof.

Sprites

Doors

Data without a reader

Four blocks are named by no instruction: 0x4010 and 0x4030 in bank 0 (a second header and a list of sound addresses), p02:9262 (a "KONAMI 1987" caption equal to the title's) and p10:6388 (a sprite list with no index).

Flags without a meaning

Many RAM flags carry in the listing a name after their address (0xC602, 0xC616, 0xC62C...) because where they are set and what they change is known, but not what they stand for in the game.