Open questions

What is not known, or has been read in the code and not checked in the emulator.

What nothing points to

No instruction or word in the ROM points to these pieces. That does not prove they are unused: a computed address leaves no trace, and that already happened with the graphics of world 3's boss, which are picked with 0x6175 + 7 × step. None of this has been measured in openMSX:

Room 94 of the castle

It has no neighbours: no room leads to it and it leads to none. On the map it goes in the only gap left between 93 and 95, but that is a deduction from the number, not a neighbour. p04:62A4 uses it as a generator. How to get in, if at all, has not been seen.

The demos

The table at p01:7DD9 has five demos. How many actually play, not measured.

Read in the code, not tried

Not looked at