The game

The title

The baker guards the bakery from the raccoons during an eight-minute working day by the clock (0x4614). The baker walks along the floor, jumps with both buttons and shoots; a raccoon that touches the baker costs a life. When the day is over, the cartridge counts the loaves (0x5B5E).

The pictures below are neither captures nor the cartridge running: they are the ROM's tables put together the way the game does it —the screens and the bakery with its set-up chain, the baker and the raccoons with their pose and step tables—. Checked against openMSX in sixteen game dumps: 0 bytes different in the colour, pattern and sprite pattern tables.

The baker

Four sprites (0x4C51), with the patterns of one of the fourteen poses at 0x7124 and the row and colour of the template at 0x7096: the second is 0x10 below the first, the third 8 and the fourth 0x20.

The baker

The raccoons

Two sprites in a row (0x51D9), the second sixteen pixels to the right and with the pattern four further on. Walking left the patterns start at 0x78, and walking right 0x3C further on; the step is picked by the frame counter and only ever gives 0, 8 or 16. There are three, told apart by the colour at 0x51B2: grey, yellow and red.

The raccoons

Each stage's bakery

There is one bakery: the 92 columns of ten cells at 0x7604. The screen shows 32 of them, from row 13 down. But the stage set-up (0x49BB to 0x49E7) picks its graphics blocks with the counter at 0xE051, and the bakery changes machines:

stagesmachines
1, 2, 4, 6, 8...green
3, 5, 7, 9...blue

The bakery on stages 1, 2, 4...

The bakery on stages 3, 5, 7...

The menu screens

Built from the ROM and checked against openMSX down to 0 bytes.

The company screen

The title screen