In the emulator

The pictures in the gallery are drawn from the ROM, without an emulator. This page is the other thing: what was checked by running the cartridge, which is the only way to know that a screen exists and looks the way the code says it should.

The harness is tools/omsx_capturas.tcl, on a Philips VG-8020 —a real MSX1 of the period— with the cartridge given on the command line:

CPK_OUT=work/shots CPK_TECLAS="16 BARRA;19 ABAJO;23 FOTO" \
  openmsx -machine Philips_VG_8020 -cart cabbagepatch.rom \
          -script tools/omsx_capturas.tcl

CPK_TECLAS is a list of second key pairs, and FOTO takes a screenshot. Keys are pressed on the key matrix, not typed: type would write the word.

What it settled

Two traps that cost a capture each

And one thing the emulator would not give

Getting to the naming screen by pressing keys does not work if the option chosen on the menu is a joystick one, because then the game reads the joystick and the keyboard is ignored. Rather than fight it, the menu step is pushed on by hand —CPK_POKE="30 0xE001 4" writes that byte at that second—, which is the same thing the game does when it moves along, only without waiting for the right key.