Everything on this page is read in the code; none of it has been seen in the emulator yet.
Each hero has four states: happy, calm, sad and angry (p06:A644). A happy Wit jumps a second time in the air, once per jump (p01:64F1); a happy Cles keeps walking on thin air for 32 frames as long as the direction is held (p01:62C7).
Wit's shot is type 4 minus the state: waves, bar, ball or beam (p01:6B0D); Cles's blow is the state plus 6 (p09:B7C9). An angry Cles hits hard and breaks the big crate (p01:7398, p01:7431). Happy, nobody pushes blocks; the other three states push them, each at its own speed (p01:7BD0).

Each one sets its mood (p01:75EE), and each ruin sets the starting one (p00:4575).

In INFORMATION you buy SPD and JMP with coins (p06:A0EA). The prices depend on the character: Wit 70 and 60, Cles 50 and 80 (p06:BF6C).
The game looks in the other slots for four catalogue numbers (p06:B751):
| Cartridge | What it gives |
|---|---|
| RC-749 (The Maze of Galious) | you start with 100 coins (p00:45F7) |
| RC-750 (Metal Gear) | half the damage (p01:72FF) |
| RC-751 (Nemesis 2) | F5 CONTINUE after GAME OVER (p00:4427) |
| RC-752 (F1 Spirit) | the happy powers, always (p01:64F1, p01:62C7) |
A Japanese MSX gets the texts in Japanese; any other, in English (0x002B, p05:9849). The font holds hiragana and 28 kanji (p14:9289).
On reaching ruins 1-4, a map makes the ruin blink and types out its password: JUBA RUINS, HARAPPA RUINS, GANDHARA RUINS or MOHENJO DARO (p06:A2BB). On the title screen, CTRL or button B asks for it (KEYWORD, p00:4643), and with it you start at that ruin (p00:45CB).
Each ruin's tune plays higher or lower, and with another instrument, depending on the mood of whoever goes in (p15:BE7A, p13:625D): happy, two semitones higher; calm, as written; sad and angry, one or two lower. You can hear it in The music.
Bringing the music back with F5 reads another table (p15:BE75), and in ruin 1 a different second voice plays (0x85).