Not one capture here. Every picture is drawn from the bytes of the ROM: the title, the 257 screens of the 24 stages, Rastan, the 37 actor types and the bosses, with the cartridge's own tables, and checked against openMSX on a Japanese MSX2: the title and 256 screens without a single difference; the figures, sprite record by sprite record. The listing and the numbers are reproducible with make, and reassembling gives back the ROM byte for byte.
Stage 0x11 has its record, its palette and its screen: a winged dragon over the sea, with 130 tiles no other stage uses. p00:5318 skips it: from 0x10 the game goes to 0x12.
Built from the ROM.
Byte 0x4010 is 0. Set to 1, key 7 goes to the next stage, 6 to the previous one and BS ends the game (p00:5321, p00:5349); in the attract sequence, 4 and 5 change the VRAM page on display (p00:4E41).
Measured in openMSX on a copy of the ROM with that byte set to 1.
95 tiles in bank 0x19 make up a man sitting on a throne. There is no table that lays them out and no routine found that draws them.
The layout is the one in The Cutting Room Floor's picture, checked tile by tile.
The barbarian looking at the horizon, with blocks 0x2A-0x57 of the title's table. The table is cut at 0x6000, at the end of bank 0, and the last two rows of tiles fall outside it. No routine found draws it, and its blocks are not read in the run through the 257 screens.
The palette is not in the ROM: it is The Cutting Room Floor's.
The round comes from the stage (p00:566C: stage / 3 + 1). Round 6 gets 0x0F, 0x10 and 0x11, and 0x11 is the one that is skipped: two stages and no boss room. 0x11 sits where that room would be and, like the five boss rooms, is a single screen.
Read in the code.
The tiles go to VRAM 16 KB at a time with an LDIRVM of 0x3FFF bytes (p01:6077): the last byte of each piece stays at 0.
Checked against openMSX's VRAM.
Under each picture is where it comes from and what is on it.
coteja_titulo.py).p00:58F9), the boss where its routine puts it (p04:8016) and Rastan on the starting screen, framed.p04:8BF4).p06:639F, p06:64B3 and the weapon) in his 92 poses, checked record by record against openMSX.p00:4C68), with the palette of the first stage they appear in.p03:7F76, bank 8) and their death.p04:8D01) in the cartridge's own font.