Not one capture here. Every picture is drawn from the bytes of the ROM: the logo and the title, the 321 rooms of the castle and the ten worlds, Popolon and Aphrodite, the sprite sets, the bosses and the items, with the cartridge's own tables, and checked against openMSX on a Japanese MSX1 machine, without a single difference. The listing and the numbers are reproducible with make, and reassembling gives back the ROM byte for byte.
F2 in the middle of a game (p02:9E07) sets state 9 and the character appears sitting on a white cup, with patterns from bank 15 (p00:5917, p03:BE36).
Seen in openMSX.
Typed in the F2 pause in room 1 of the castle (p01:7E57), losing shows GAME OVER and F5 CONTINUE; F5 carries on in room 1 with life at 8 (p01:7EF1).
Seen in openMSX.
Nine worlds have a special room (0x8F0A) the game does not build: it comes out black. They are not bosses: they are Demeter with a hint or her shop, with the message in English or Japanese depending on the machine (p02:94F0).
Both rooms and both languages, seen in openMSX.
In its room you type its name (p02:9B18, table 0x9B4F): YOMAR, ELOHIM... HAMALECH. Smoke comes out and then the boss, with the background in black.
Seen in openMSX by forcing the guessed flag.
They are character mosaics (61 at 0x9E0A) swapped to move them. World 3's boss graphics are loaded in steps through a computed address, which is why no word in the ROM names them.
Measured in game, frame by frame.
p00:5F0C looks at the other slot: with Q*bert you start with 100 arrows, 100 coins and 100 keys; with Knightmare it changes 0xE05A and 0xE05B; with the Game Master, a bit.
Read in the code.
Five items come out when the figures of certain rooms are defeated (p02:9F82); 0x26 also asks for right, down, left and up (p03:A056).
Read in the code.
At the end of bank 3: ガリウス ノ メイキュウ and the RC-749. The format of the mark was uncovered by Manuel Pazos.
Under each picture is where it comes from and what is on it.
titulo.py coteja).0xA9EF). All 321 rooms in the game, checked character for character against openMSX.0xB760 and the other, the same flipped.0x9E0A), measured in game and down to zero against openMSX.0x7529), which share patterns and change colour.0x6E34, 0x6E80). The game never names them: it only draws them.