Old 8-bit binaries taken apart byte by byte and commented, with the tools to rebuild them: nothing gets claimed that the binary does not show, and the source has to give the original back, byte for byte. Right now that means 64 MSX games.
64 games for the MSX, 8 off cassette tapes and 56 off cartridges, taken apart byte by byte and commented. 64 of them are finished: every byte accounted for, and the source giving the original back byte for byte. The ones still in progress say so.
What comes after understanding a cartridge: changing it. Same rule as the disassemblies — the build has to prove that outside the blocks it declares, the ROM is identical to the original. What is distributed is the difference file, never a cartridge image.
Tools that came out of doing things with the MSX: for the Yamanooto cartridge, for networking, for editing graphics and files, and a couple from outside the MSX. Each one links to its repository, with the code and the instructions.
Games made from scratch, not taken apart: for the MSX, for the Game Gear, for a BBS and for the PC.
An online gaming platform for real MSX2 computers: a server on the internet, a lobby on the MSX and the games, all over TCP/IP.